Yamaha TG500 Portable Generator User Manual


 
16 2. Selecting And Playing Voices
One of the first things you’ll want to do with your TG500 is select and
play some of its outstanding voices … this section will show you how to do
just that.
The Preset, Internal, & Card Voice Memories
Voices played by the TG500 can come from three different sources: the
PRESET voice memory, the INTERNAL voice memory, or CARD voice
memory. Each of these memory areas further contains a number of “banks,”
each containing 64 voices. Any voice in any of these voice memories can be
selected and played while the TG500 is in the VOICE PLAY mode.
PRESET VOICE MEMORY
Voice numbers that begin with a “P” are in the PRESET voice memory.
The PRESET voice memory contains 256 pre-programmed voices in ROM
(Read Only Memory) that cannot be overwritten or changed in any way. The
256 voices are organized in 4 banks of 64 voices each.
PRESET VOICE MEMORY
P
I
.............................
Preset voice bank 1 (00 … 63).
P
II
............................
Preset voice bank 2 (00 … 63).
P
III
...........................
Preset voice bank 3 (00 … 63).
P
IV
...........................
Preset voice bank 4 (00 … 63).
INTERNAL VOICE MEMORY
INTERNAL voice numbers begin with the letter “I”. The INTERNAL voice
memory is a RAM (Random Access Memory) area which initially contains 128
voices that you can use “as-is” or edit to create variations or totally new
voices. The 128 voices are organized as 2 banks of 64 voices each. Voices in
the INTERNAL memory can also be moved around and stored in different
INTERNAL memory locations, or new voices can be loaded from an external
memory card. The initial factory-set INTERNAL voices are different from the
PRESET voices, and will be lost if edited or changed in any way. The initial
INTERNAL voices are automatically reloaded when the TG500 demonstration
is played (page 14).
INTERNAL VOICE MEMORY
I
I
...............................
Internal voice bank 1 (00 … 63).
I
II
..............................
Internal voice bank 2 (00 … 63).
2. Selecting And Playing Voices