Pioneer Multi Player Multi-tool User Manual


 
DRB1484-A
En
16
16
Cutting loops (Loop Cut)
During loop playback, press [SEARCHm] while pressing
[LOOP OUT (OUT ADJUST)].
The loop playing time is cut in half each time the button is pressed.
Extending loops
During loop playback, press [SEARCHn] while pressing
[LOOP OUT (OUT ADJUST)].
The loop playing time is doubled each time the button is pressed.
! The same operation can be performed as described below.
Turn the jog dial while pressing [LOOP OUT (OUT ADJUST)].
Setting the loop automatically based on
the track’s tempo (Auto Beat Loop)
1 Press [BEAT SELECT].
Set the number of beats for loop playback. This operation is not necessary when
selecting 1-beat, 2-beat, 4-beat or 8-beat loop playback.
! 1/
4-beat, 1/
3-beat, 1/
2-beat and 3/
4-beat: Press [BEAT SELECT] for over 1
second.
! 1/
16-beat, 1/
8-beat, 1/
4-beat and 1/
2-beat: Press [BEAT SELECT] once.
2 In the play or pause mode, press one of the
[AUTO BEAT LOOP] buttons (1, 2, 4 or 8) at the point at which you
want to set the loop.
The pressed button flashes, the loop out point is set automatically according to
the track’s tempo (BPM) and the number of beats set in step 1, and loop playback
begins.
! When one of the [AUTO BEAT LOOP] buttons (1, 2, 4 or 8) is pressed again
during auto beat looping, the loop out point is automatically reset according
to the track’s tempo (BPM) and the number of beats of the button that was
pressed, and loop playback begins.
Storing cue and loop points
1 Load a USB device in the CDJ-900.
2 Set Cue Point or Loop Point.
3 Press [MEMORY].
[ MEMORY] appears on the main unit display. The stored cue point appears
on the playing address display. The point information is registered on the USB
device.
! To store loop points, press [MEMORY] during loop playback. The stored loop
points appear on the playing address display.
! The
icon is displayed to the left of tracks for which cue or loop points are
saved.
Calling out saved cue or loop points
1 Load a USB device in the CDJ-900.
2 Load the track whose cue or loop points you want to call out.
Cue and loop points are displayed as marks on the playing address display.
3 Press [CUE/
LOOP CALLc/
d].
Playback is moved to the selected point and paused.
! When multiple points are recorded, the point moves each time the button is
pressed.
4 Press [PLAY/PAUSEf].
Playback starts from the Cue or Loop point.
Deleting cue or loop points individually
1 Load a USB device in the CDJ-900.
2 Load the track containing the cue point or loop points you
want to delete.
Cue and loop points are displayed as marks on the playing address display.
3 Press [CUE/
LOOP CALLc/
d].
Playback is moved to the selected point and paused.
! When multiple points are recorded, the point moves each time the button is
pressed.
4 Press [DELETE].
[ DELETE] is displayed on the main unit display and the selected point infor-
mation is deleted.
Deleting all cue and loop points for a disc
1 Load a USB device in the CDJ-900.
Cue and loop points are displayed as marks on the playing address display.
2 Press [DELETE] for at least 5 seconds.
[DISC CUE/
LOOP DATA-DELETE? PUSH MEMORY] appears on the main unit
display.
3 Press [MEMORY].
All cue and loop points for the disc currently loaded in the CDJ-900 are deleted.
! The deletion mode is canceled when any button other than [MEMORY] is
pressed.
Deleting all disc information recorded on the
USB device
1 With no disc loaded in the CDJ-900, press [DELETE] for at least
5 seconds.
[DISC CUE/
LOOP DATA-DELETE ALL? PUSH MEMORY] appears on the main unit
display.
2 Press [MEMORY].
All the disc information recorded on the USB device is deleted.
! The deletion mode is canceled when any button other than [MEMORY] is
pressed.
Operating the jog dial
The top of the jog dial has an embedded switch. Do not place objects on the jog
dial or subject it to strong forces. Also note that water or other liquids getting into
the set will lead to malfunction.
The jog dial has two modes.
! VINYL mode: When the top of the jog dial is pressed during playback, play-
back stops, and when the jog dial is spun at this time sound is produced
according to the direction in which the jog dial is spun.
! CDJ mode: When the top of the jog dial is pressed, playback stops, and such
operations as scratch play are not possible.
Frame search [VINYLCDJ]
In the pause mode, spin the jog dial.
The position at which the track is pausing can be moved in units of 0.5 frames.
! The position is moved in the direction of playback when the jog dial is spun
clockwise, in the reverse direction when it is spun counterclockwise. The
position moves 135 for one revolution of the jog dial.
Super fast search [VINYLCDJ]
Spin the jog dial while pressing in [SEARCHm/
n].
The track is fast-forwarded/
fast-reversed in the direction in which the jog dial is
spun.
! When the [SEARCHm/
n] button is released, this function is canceled.
! When you stop the jog dial from spinning, normal playback resumes.
! The fast-forward/
fast-reverse speed can be adjusted according to the speed at
which the jog dial is spun.
Super fast track search
When the jog dial is spun while pressing in [TRACK SEARCHo/
p], the track
advances at high speed in the direction in which the jog dial is spun.
Pitch bend [VINYLCDJ]
During playback, spin the outer section of the jog dial.
The playing speed increases when spun clockwise, decreases when spun coun-
terclockwise. When spinning is stopped, playback returns to the normal speed.
! When the jog mode is set to the CDJ mode, the same operation can be per-
formed by spinning the top of the jog dial.